These are the two parts of an air conditioning model. I have done them with the shadows baked on the texture (from Ambient Oclussion). This is a low poly model too, because it must be used with sweethome 3d, as the model has been created with the collaboration of Emmanuel Puybaret from eTeks (Sweethome3d)
Anyway, the render has been done with blender internal, and I have exported the two pieces to obj and 3ds too.
- internal-unity-air-conditioning_sh3d (sweethome3d)
- external-unity-air-conditioning_sh3d (sweethome3d)
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