Contemporary living room furniture

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Contemporary living room furniture with a simple tv and three little bowls. Image rendered with yafaray

I have added a new format file, fbx, for 3dsmax and Maya users. I hope it works correctly, if you have any problem with this format please let me know 😉

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If you want furniture for Sweet Home 3D

I have done a lot of models for Sweet Home 3D based on IKEA designs, click here to visit our store and get them!

Comments

9 responses to “Contemporary living room furniture”

  1. nice textures man!

  2. Thank you paradaise!! 😀

  3. объективы canon

    I usually don’t post in Blogs but your blog forced me to, amazing work.. beautiful …

  4. Living Room Furniutre

    A living room can be reflect your style and taste. It’s pretty good.

  5. Riccardo

    Very good
    Excellent work
    many thanks

  6. bedwyre

    downloaded and i get message improper file mode

  7. Carlos Folch

    Hi Bedwyre,

    Which is the file that it isn’t working for you? Thanks.

  8. Leonard Daly

    I am rather inexperienced with Blender. I took the blend file, unzipped it, and loaded it into Blender (V2.80). The geometry loads fine and looks great. Unfortunately, I am not getting any textures on the models, either in Blender or when I export to glTF. I am not sure if it is something I need to do in Blender or something else. I am having this issue with all models I have tried, so I suspect I need to do something in Blender; but I have no idea what.

    Any advice or help would be appreciated.

  9. Carlos Folch

    Hi Leonard,
    The models are not ready for Blender 2.8 at this moment. They were done for the internal render of Blender that exists before the 2.8 version, and some of them have a version for Yafray and/or Cycles. I’m doing a new version of the models for the new Eevee render of Blender 2.8 but it’s not ready, I hope I will publish them in a short time. Meantime you can use the textures included in the zip file and connect them to the “Base color” of a “Principled BSDF” shader, the model will use the already existing UV maps if you add the coordinates of the UV Map with an input node. You should activate the “Use nodes” option in the material setup first. Look at the picture below.
    Adding a texture to the material

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About me

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Hello! I am Carlos Folch, a blender user that works for the company Scopia . We make 3D images and videos and we like to share 3D models with you.

Models for Sweet Home 3D